Immersive Design 2 – Planning

Inspiration:

I looked at the Alice in Wonderland movies to get inspiration for my immersive experience. I started to notice the original concepts that the filmmakers employed to further enhance the fantasy of the world as I watched all the movies.

In every movie, small props like plants and mushrooms are blown up to enormous proportions. In contrast to the more subdued colours of the real world, they also use more vibrant colours. This enables a comparison between the real world and Wonderland.

Environment Concepts:

I had a general idea of what I wanted to accomplish in my assignment, but I still made the decision to sketch up some examples of the room layouts I would like to design. In this design, I drew up a simple box room which was inspired by the victorian arkitecture simuler to room in the films. The camera would be positioned in the centre of the room to allow the user to see the surroundings and away from any areas that would cause camera clipping or discomfort for the viewer. I wanted to add a ticking clock as an ambient/spatial sound to this setting to help the user feel more immersed. I do intend to have the clock’s location act as the source of this sound.

Another setting I took into account was the dinner party scene from the movie and book where Alice first encounters the mad hatter. I would be able to display a larger landscape in this open setting. The mad hatter would be in the scene, moving around and speaking to the viewer as though they were Alice, while the camera would be at the foot of the table. Making a focused subject enables the viewer to concentrate on a single object without being distracted by the surroundings.

Storyboard:

To make my ideas more concrete I made a storybored so that others could see the concepts I wanted to present. In order to gauge whether the story will succeed and the goal of immersion will be met for my assignment, I sketched out some basic storyboard concepts and let others look at them. I also used this time to generate a few more ideas, Before settling on the storybasrds i created.

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1)
~ Shot fades from black, allowing the viewer to see an old Victorian-style room with a ticking clock sound coming from the right side and a fireplace on the left.
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~A mysterious orb appears and starts to whisper to the viewer and floats around the room.

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3)
~The orb lands on the table next to the food and tells you to eat it before disappearing.
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4)
~You pick up the food and eat it.

5)
~The room starts disappearing, leaving the viewer in a white room with nothing.

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6)
~As you are in the white room, you start to hear sounds of birds chirping and other sounds of the outside.

7)
~A table and chairs start to appear before you, and you are presented with an outside environment filled with bright and colorful plants.
8)
~A strange small man appears at the end of the table and starts talking to you.

9)
~He stands and starts walking towards the viewer.

10)
~He stands at the end of the table and speaks to you, fading the end of the video to black.

Animatic:

I utilised my narrative boards to produce animatic. In order to build the animatic, I separated all of the various objects in the Photoshop files that I knew I would move during the animation process. I animated all of the shots and components after importing them into a video editing programme. I produced this to give others a better idea of what I was trying to create and to get their comments before I started working on the final animation. Additionally, I used the animatic as a timing guide.

references:

Freesound. (n.d.). Wall Clock Ticking.wav by straget. [online] Available at: https://freesound.org/people/straget/sounds/405423/. [Accessed 15/4/2023].

www.youtube.com. (n.d.). Minecraft eating sound effect. [online] Available at: https://www.youtube.com/watch?v=zGkL-yhBYlk&ab_channel=SoundGuy [Accessed 16/4/2023].

Art of the Movies. (n.d.). Alice In Wonderland (Triptych) – 2010. [online] Available at: https://artofthemovies.co.uk/products/alice-in-wonderland-triptych-2010 [27/3/2023].

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