Leadership & Teamwork

Professional Practice, Year 2
Leadership and Teamwork leadership and teamwork: as a whole i believe the team dynamic worked fine and most of the team communicated well with the rest of the team. the team leader held the group together and made sure that there was always something for other people to do in the group. all the 3d models worked well together and they developed a system that worked for them and allowed them to have a streamline system where they could produce a few good models a day fully textured.  there was good communication between the team and most of the team spoke daily on what needed to be done in different channels in discord. even when some members didn't communicate and didn't do the work that they was supposed to do another team…
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Organisational Skills, Schedules & Planning

Professional Practice, Year 2
Organisation Skills organisation skills: at the beginning of the process of making the game a few team members put together a mind map which helped to illustrate the plan that we all needed to follow for the project to be completed. to keep all the work organised multiple google document folders and discord channels were made to allow the group to communicate as best they could. we also used git hub which allowed all the team members to have access to the unreal project and update it so all the members could do their own individual parts of the project.  As a team our first goal was to create a priority list so we could understand what was needed for the final product and what could be added further down the line if…
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Individual Role

Professional Practice, Year 2
Individual Role My role: As part of the team project my role was split between multiple roles such as: Animator,  UI Developer,  Character Rigger  Support 3D Modeller.   Initially for my role my main intention was to create a main menu and a cutscene for out game. I was also helping with making 3D models and further on with development I then adopted new roles to help other members of the team with their parts such as character creation and rigging and 2D asset making. i also helped with other aspects of the game and was used as a way to help with any extra things that needed for the game. i have had previous experience in all aspects of game creation so i was able to comfortable be able to slot in…
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Level design final blockout

Level Design, Year 2
https://www.youtube.com/watch?v=OzuypCI8sRU world of design {N.D} tutorial list:level design available online: https://www.worldofleveldesign.com/categories/cat-level-design.php Accessed online[05/11/21] game developer {2008} Defining Boundaries: Creating Credible Obstacles In Games available online: https://www.gamedeveloper.com/design/defining-boundaries-creating-credible-obstacles-in-games Accessed online[06/11/21] wordpress {2018} Jake Ling's Game Development Progress Blog. available online: https://jakelingseevic.wordpress.com/2018/09/12/weenies-in-video-games-and-real-life/ Accessed online[06/11/21] game developer {2015} enviromental storytelling available online: https://www.gamedeveloper.com/design/environmental-storytelling Accessed online[06/11/21]
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