Category: Immersive Design
https://www.youtube.com/watch?v=HCOHdwyxZto&ab_channel=LoxShanks references: www.youtube.com. (n.d.). Grandfather Clock Strike Sound Effect. [online] Available at: https://www.youtube.com/watch?v=uSFAlk3Yh_k&ab_channel=Supercalifragilisticexpialidocious [Accessed 15/4/2023]. Freesound. (n.d.). Wall Clock Ticking.wav by straget. [online] Available at: https://freesound.org/people/straget/sounds/405423/. [Accessed 15/4/2023] Quixel Megascans. (n.d.). Quixel Megascans. [online] Available at: https://quixel.com/megascans/home?category=3D%20asset&category=interior [Accessed 17/2/2023]. Adobe (2019). Mixamo. [online] Mixamo. Available at: https://www.mixamo.com/#/ [Accessed 24/2/2023].
Sound will be a significant component of my immersive design project because it may help the viewer become fully immersed in the environment. I wanted to incorporate ambient sounds throughout my entire piece of art. Having a silient scene will cause the viewer to not feel as immersed in the project, which is why I'm doing this. Sounds i want for the project: Ambient noices e.g. birds chirping and wind. spacial audio/mono Clock ticking/ clock chime. spacial audio Talking e.g. mad hatter and wisp/cheshire car. spacial audio Magical noices. spacial audio/mono As I haven't used sounds much in prior work that I have done, I experimented with different applications to generate the noises. It was difficult to integrate the sound into programmes like Premiere and get it to work with…
Initial Testing: During the creation of my immersive piece, I wanted to assess the environment's suitability and make sure the viewer wasn't too close to any items, like the table for instance. In order to see how everything was placed and whether any things were too close to the viewer, I rendered out one frame and turned it into a 360 degree YouTube video. I was careful to avoid placing anything too close to the player because I didn't want to cause them discomfort. https://www.youtube.com/watch?v=UanKqg7bUBE Transitions: I wanted to examine the transition between the two environments during this testing period. I originally intended to use animated material to simulate a dissolving environment. But I was unable to apply that material to the Quixel assets, so I had to reconsider my strategy.…
Level Sequence: When I had both of my environments built, I put the exterior environment in the same area as the interior environment because I knew there would be a transition in the middle of my sequence that would take the viewer from the interior to the exterior. I wanted to achieve this so that I could transition the player between the two environments in the engine, making it simpler for me to render and export. In addition, this would provide users the same experience if they were to play the game while wearing a VR headset. I then created a level sequencer for my scene so that I could start adding items and animating it. I relocated all the assets to the level sequencer and toggled them on and…
Inside environment: To create my inside environment I started with creating a simple box and used Unreal enginsdefault building blocks help block out my environment. I did this so I could get a sense of scale for the environment and to help start story boarding for what I wanted the final product to look like. I used my concepts to help design my environment and went for a Victorian look for the furniture and the rest of the room. I began by building a basic box and then used simple assets to help block out my environment in order to create my interior environment. I did this to assist me begin blocking out for the final product and to help me get a feeling of scale for the surroundings. I applied…
Inspiration: I looked at the Alice in Wonderland movies to get inspiration for my immersive experience. I started to notice the original concepts that the filmmakers employed to further enhance the fantasy of the world as I watched all the movies. In every movie, small props like plants and mushrooms are blown up to enormous proportions. In contrast to the more subdued colours of the real world, they also use more vibrant colours. This enables a comparison between the real world and Wonderland. Environment Concepts: I had a general idea of what I wanted to accomplish in my assignment, but I still made the decision to sketch up some examples of the room layouts I would like to design. In this design, I drew up a simple box room which…
Assignment Brief: For the assignment, I was tasked with creating a 360° VR prototype experience based on Lewis Carroll's "Alice's Adventures in Wonderland." Lewis Carroll's book is a story of a girl who falls down a dark rabbit hole and finds herself in a fantasy land filled with creatures and objects that cannot be described. Before coming up with designs for my VR experience, I considered whether to have the experience as a full playable game level or as a 360° video. If I chose to create a VR game, I would be able to allow the player to interact with objects and to be able to freely move around the environment. This would allow me to add more immersion to the experience, as the user will be able to…