Immersive Design 4 – Making the animation
Level Sequence: When I had both of my environments built, I put the exterior environment in the same area as the interior environment because I knew there would be a transition in the middle of my sequence that would take the viewer from the interior to the exterior. I wanted to achieve this so that I could transition the player between the two environments in the engine, making it simpler for me to render and export. In addition, this would provide users the same experience if they were to play the game while wearing a VR headset. I then created a level sequencer for my scene so that I could start adding items and animating it. I relocated all the assets to the level sequencer and toggled them on and…