Immersive Design 4 – Making the animation

Immersive Design
Level Sequence: When I had both of my environments built, I put the exterior environment in the same area as the interior environment because I knew there would be a transition in the middle of my sequence that would take the viewer from the interior to the exterior. I wanted to achieve this so that I could transition the player between the two environments in the engine, making it simpler for me to render and export. In addition, this would provide users the same experience if they were to play the game while wearing a VR headset. I then created a level sequencer for my scene so that I could start adding items and animating it. I relocated all the assets to the level sequencer and toggled them on and…
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Immersive Design 3 – Building the environment

Immersive Design
Inside environment: To create my inside environment I started with creating a simple box and used Unreal enginsdefault building blocks help block out my environment. I did this so I could get a sense of scale for the environment and to help start story boarding for what I wanted the final product to look like. I used my concepts to help design my environment and went for a Victorian look for the furniture and the rest of the room. I began by building a basic box and then used simple assets to help block out my environment in order to create my interior environment. I did this to assist me begin blocking out for the final product and to help me get a feeling of scale for the surroundings. I applied…
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Immersive Design 2 – Planning

Immersive Design
Inspiration: I looked at the Alice in Wonderland movies to get inspiration for my immersive experience. I started to notice the original concepts that the filmmakers employed to further enhance the fantasy of the world as I watched all the movies. In every movie, small props like plants and mushrooms are blown up to enormous proportions. In contrast to the more subdued colours of the real world, they also use more vibrant colours. This enables a comparison between the real world and Wonderland. Environment Concepts: I had a general idea of what I wanted to accomplish in my assignment, but I still made the decision to sketch up some examples of the room layouts I would like to design. In this design, I drew up a simple box room which…
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Immersive Design 1 – VR user experience

Immersive Design, Uncategorized
Assignment Brief: For the assignment, I was tasked with creating a 360° VR prototype experience based on Lewis Carroll's "Alice's Adventures in Wonderland." Lewis Carroll's book is a story of a girl who falls down a dark rabbit hole and finds herself in a fantasy land filled with creatures and objects that cannot be described. Before coming up with designs for my VR experience, I considered whether to have the experience as a full playable game level or as a 360° video. If I chose to create a VR game, I would be able to allow the player to interact with objects and to be able to freely move around the environment. This would allow me to add more immersion to the experience, as the user will be able to…
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VFX Final animation

Visual FX and Post Production
youtube video: https://youtu.be/ghGzuuYUMug download: 635442-Vfx-1Download references: Audio: freesounds(2017) Ambience, Creepy Wind, A.wav [downloaded] available online https://freesound.org/people/InspectorJ/sounds/413549/ [accessed07/01/2022] freesounds(2016) Leaf crushing, A.wav [downloaded] available online https://freesound.org/people/Twiggie2000/sounds/366154/ [accessed07/01/2022] Models: sorpian modle (2022) Sketchfab. avaliable online https://sketchfab.com/3d-models/scorpion-mk-18106ba276734330a330f462447b8d3f [accessed 14/11/2022] cave stone models (2022) Quixel bridge. available online https://quixel.com/megascans/collections?category=environment&category=natural&category=xeric-shrublands [accessed 26/10/2022] Animations: Animation packages (2022) mixamo. available online https://www.mixamo.com/#/ [accessed 12/11/2022]
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VFX Post 4 – Production notes

Visual FX and Post Production
Building the environment The first thing I did in this animation was build the environment because it allowed me to get a sense of where the characters would be in relation to each other. I started with a simple blockout using the blocks provided by unreal engine and then went to quixel bridge where I found cliff and cave assets that I could then import into unreal engine and use for my animation. I wanted to set my animation in a dark cave. I researched images of dark caves to get a sense of what I wanted to do for the environment. My initial idea I wanted the cave to be dark and only lit by a single light source but i decided against this as the environment would be…
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VFX Post 3 – Methodology

Visual FX and Post Production
Particle systems I used the Unreal Engine particle system Niagara to create the particle system. The Niagara vfx system enables the user to create various emitters in order to create particle systems such as rain and even fluid simulations. I was able to gain a basic understanding of how the vfx system within Unreal by watching the video "Intro to Niagara Particles [UE4/UE5]" by PrismaticaDev. https://www.youtube.com/watch?v=04k9JDx-KTM I had a list of all the effects I wanted to make with the particle system for my own vfx work, such as blood and fire. Before I started working on the particle system, I wanted to learn the fundamentals by watching simple tutorials and learning how the systems work and how to create them. Sound Sound will be heavily used in my piece…
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VFX Post 2 – Storyboard / Animatics

Visual FX and Post Production
Story board I decided to start working on the storyboards after coming up with the idea for my animation and creating a background for it. To begin with, I wanted to create a rough story bored to illustrate my concept and to figure out some ideas I wanted to shots. I also used this time to create a sketch of the environment I wanted to create. shot-1) • Character 2 walks into shot from left. Showing the dark cave that character 1 is waiting in. • Camera pans left to right to help emphasize the size of the environment. • Flame particle systems will be used for touches. shot-2) • Character 1 talks to character 2. Making a cunning plan. • Over the shoulder shot of character 1 with character…
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VFX post 1- Initial Idea

Visual FX and Post Production
Animation I want to make a quick action animation scene for my VFX work. This animation could be incorporated into a game trailer or used as promotional material to showcase a video game. Since I have experience with this programme and access to free models that I can use to build my environment, I will be doing all of my VFX work inside of Unreal Engine. The Niagara particle system, which I will use to create my particle effects and vfx shots, is also implemented inside of Unreal Engine. I had several different initial concepts for my animation: the first one involved a fight scene in the Star Wars universe with a character resembling Darth Vader walking down a hallway. But as I was developing this concept, I became aware…
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