VFX Final animation

Visual FX and Post Production
youtube video: https://youtu.be/ghGzuuYUMug download: 635442-Vfx-1Download references: Audio: freesounds(2017) Ambience, Creepy Wind, A.wav [downloaded] available online https://freesound.org/people/InspectorJ/sounds/413549/ [accessed07/01/2022] freesounds(2016) Leaf crushing, A.wav [downloaded] available online https://freesound.org/people/Twiggie2000/sounds/366154/ [accessed07/01/2022] Models: sorpian modle (2022) Sketchfab. avaliable online https://sketchfab.com/3d-models/scorpion-mk-18106ba276734330a330f462447b8d3f [accessed 14/11/2022] cave stone models (2022) Quixel bridge. available online https://quixel.com/megascans/collections?category=environment&category=natural&category=xeric-shrublands [accessed 26/10/2022] Animations: Animation packages (2022) mixamo. available online https://www.mixamo.com/#/ [accessed 12/11/2022]
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VFX Post 4 – Production notes

Visual FX and Post Production
Building the environment The first thing I did in this animation was build the environment because it allowed me to get a sense of where the characters would be in relation to each other. I started with a simple blockout using the blocks provided by unreal engine and then went to quixel bridge where I found cliff and cave assets that I could then import into unreal engine and use for my animation. I wanted to set my animation in a dark cave. I researched images of dark caves to get a sense of what I wanted to do for the environment. My initial idea I wanted the cave to be dark and only lit by a single light source but i decided against this as the environment would be…
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VFX Post 3 – Methodology

Visual FX and Post Production
Particle systems I used the Unreal Engine particle system Niagara to create the particle system. The Niagara vfx system enables the user to create various emitters in order to create particle systems such as rain and even fluid simulations. I was able to gain a basic understanding of how the vfx system within Unreal by watching the video "Intro to Niagara Particles [UE4/UE5]" by PrismaticaDev. https://www.youtube.com/watch?v=04k9JDx-KTM I had a list of all the effects I wanted to make with the particle system for my own vfx work, such as blood and fire. Before I started working on the particle system, I wanted to learn the fundamentals by watching simple tutorials and learning how the systems work and how to create them. Sound Sound will be heavily used in my piece…
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VFX Post 2 – Storyboard / Animatics

Visual FX and Post Production
Story board I decided to start working on the storyboards after coming up with the idea for my animation and creating a background for it. To begin with, I wanted to create a rough story bored to illustrate my concept and to figure out some ideas I wanted to shots. I also used this time to create a sketch of the environment I wanted to create. shot-1) • Character 2 walks into shot from left. Showing the dark cave that character 1 is waiting in. • Camera pans left to right to help emphasize the size of the environment. • Flame particle systems will be used for touches. shot-2) • Character 1 talks to character 2. Making a cunning plan. • Over the shoulder shot of character 1 with character…
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VFX post 1- Initial Idea

Visual FX and Post Production
Animation I want to make a quick action animation scene for my VFX work. This animation could be incorporated into a game trailer or used as promotional material to showcase a video game. Since I have experience with this programme and access to free models that I can use to build my environment, I will be doing all of my VFX work inside of Unreal Engine. The Niagara particle system, which I will use to create my particle effects and vfx shots, is also implemented inside of Unreal Engine. I had several different initial concepts for my animation: the first one involved a fight scene in the Star Wars universe with a character resembling Darth Vader walking down a hallway. But as I was developing this concept, I became aware…
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